Page 107 - SAMENA Trends - June-July 2020
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ARTICLE  SAMENA TRENDS

        is  only going to  make  consumers  rely   possibility without the need of native high   as enterprises  as paying customers  thus
        more on connectivity and not just simple   specifications hardware at user end. Low   opening  up another new revenue stream
        connectivity  but a  connectivity  which is   latency of 5G networks allow games to be   for operators.
        making  newer  experiences  possible.  We   stored  &  processed  on  cloud  and  played
        call this “5G+X” model where 5G provides   in real time on  users’ smartphones. It   Virtual  as  well  as  Augmented  Reality
        low latency & high bandwidth connectivity   also allows seamless experience to users   applications are also expected to proliferate
        and “X”  stands  for new services which   across  platforms.  Users  can  leave  home   in the era of 5G as new revenue streams.
        operators can monetize.              and pick up the games on their mobile   These  are cloud native applications
                                             from where they left them on console.  and  require  high  bandwidth  &  low
           AR & VR experiences                                                   latency  connection to deliver immersive
           provide     an     immediate      Telecom operators have huge opportunity   experiences, thus 5G enabled networks are
                                             to  play  here, Proactive  moves  to  offer
                                                                                 going  to be  backbone  of these services.
           opportunity  for  operators       gaming as a service on their network will   AR & VR experiences provide an immediate
           to  dominate the  complete        open  up new revenue  streams for them.   opportunity for operators to dominate the
                                                                                 complete value chain from connectivity to
                                             Cloud gaming revenue streams can range
           value        chain        from    from simple subscription  fee, in-game   content.  With 5G as  backbone,  operators
           connectivity  to  content.        purchases & Quality of service assurance   can create multiple opportunities to replace
                                                                                 ageing  broadcasting systems for live
                                             on  the  network.  We have already seen
           With 5G as backbone,              some foresighted operators  in Middle   sports and deliver enhanced experience to
           operators       can     create    East who have started working on building   fans. Education & corporate trainings can
           multiple        opportunities     their cloud gaming portfolios by  inking   also be similarly  revolutionized with 5G
                                             agreements  with gaming  aggregators
                                                                                 enabled virtual reality. However it requires
           to       replace        ageing    and publishers. While adding new revenue   a  long term  vision and  development of
           broadcasting          systems     streams, cloud  gaming also  provides an   eco-system from the operator to dominate
                                             opportunity for operators  to monetize
                                                                                 the new way  consumers  receive their
           for live sports and deliver       their  existing  investments  into  cloud   entertainment  &  education.  We  have
           enhanced  experience  to          infrastructures.  Operators need  to move   already started  seeing  advances from
           fans.                             fast  else cloud  gaming can prove to  be   operators  in South Korea who are front
                                                                                 runners in building eco-systems for 5G+X
                                             same as video  streaming  services  where
                                             market  is  dominated  by  global  &  local   services.
        An example of “X” services is Cloud Gaming.   streaming  service  providers  and telecom
        Globally, Mobile Gaming is  currently the   operators’ role is reduced to only providing   To sum it up, we can say that 5G is going
        most popular mode  of gaming and so   connectivity.                      to revolutionize every aspect of our life and
        is in the Middle East and will continue to                               mobile operators have a great opportunity
        grow in its popularity over PC or console   5G is also bringing  new value added   to seize the moment to once again become
        gaming. 4G networks have their limitations   services to the market such as  5G   a dominant player in the  complete  value
        in  providing  a  fully  immersive  experience   messaging  &  video  ring  back  tones.  The   chain with a  larger play  in services (+X)
        to  a  gamer on  the go.  With  5G, Cloud   monetization models for video ring back   made possible by 5G.
        Gaming makes these newer experiences a   tones can  have  both consumers  as  well



























                                                Fig1: 5G Enhanced Monetization Capabilities
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